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Fix the windows arms of the release build scripts (#7986)
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@@ -25,7 +25,7 @@ main() {
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release_archive() {
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local release_name="code-server-$VERSION-$OS-$ARCH"
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if [[ $OS == "linux" ]]; then
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if [[ $OS == "linux" || $OS == "windows" ]]; then
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tar -czf "release-packages/$release_name.tar.gz" --owner=0 --group=0 --transform "s/^$RELEASE_PATH/$release_name/" "$RELEASE_PATH"
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else
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tar -czf "release-packages/$release_name.tar.gz" -s "/^$RELEASE_PATH/$release_name/" "$RELEASE_PATH"
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@@ -116,6 +116,7 @@ bundle_vscode() {
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# Exclude Node since we want to place it in a directory above.
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rsync_opts+=(--exclude /node)
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rsync_opts+=(--exclude /node.exe)
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# Exclude Node modules. Note that these will already only include production
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# dependencies, so if we do keep them there is no need to do any
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@@ -128,7 +129,11 @@ bundle_vscode() {
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# Copy the Node binary.
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if [[ $KEEP_MODULES = 1 ]]; then
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cp "./lib/vscode-reh-web-$VSCODE_TARGET/node" "$RELEASE_PATH/lib"
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if [ "$OS" = windows ]; then
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cp "./lib/vscode-reh-web-$VSCODE_TARGET/node.exe" "$RELEASE_PATH/lib"
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else
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cp "./lib/vscode-reh-web-$VSCODE_TARGET/node" "$RELEASE_PATH/lib"
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fi
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fi
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# Merge the package.json for the web/remote server so we can include
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@@ -24,6 +24,7 @@ fix-bin-script() {
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# Fix Node path on Windows.
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sed -i.bak 's/^set ROOT_DIR=\(.*\)$/set ROOT_DIR=%~dp0..\\..\\..\\..\r\nset VSROOT_DIR=\1/g' "$script"
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sed -i.bak 's/%ROOT_DIR%\\out/%VSROOT_DIR%\\out/g' "$script"
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sed -i.bak 's/%ROOT_DIR%\\node.exe/%ROOT_DIR%\\lib\\node.exe/g' "$script"
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chmod +x "$script"
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rm "$script.bak"
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@@ -132,7 +133,7 @@ EOF
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# Set vars and fix paths.
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case $OS in
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windows)
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fix-bin-script remote-cli/code.cmd
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fix-bin-script remote-cli/code-server.cmd
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fix-bin-script helpers/browser.cmd
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;;
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*)
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