Files
code-server/lib/vscode/src/vs/platform/update/common/update.ts
2021-04-30 20:25:17 +05:30

96 lines
3.5 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { Event } from 'vs/base/common/event';
import { createDecorator } from 'vs/platform/instantiation/common/instantiation';
export interface IUpdate {
version: string;
productVersion: string;
supportsFastUpdate?: boolean;
url?: string;
hash?: string;
}
/**
* Updates are run as a state machine:
*
* Uninitialized
* ↓
* Idle
* ↓ ↑
* Checking for Updates → Available for Download
* ↓
* Downloading → Ready
* ↓ ↑
* Downloaded → Updating
*
* Available: There is an update available for download (linux).
* Ready: Code will be updated as soon as it restarts (win32, darwin).
* Donwloaded: There is an update ready to be installed in the background (win32).
*/
export const enum StateType {
Uninitialized = 'uninitialized',
Idle = 'idle',
CheckingForUpdates = 'checking for updates',
AvailableForDownload = 'available for download',
Downloading = 'downloading',
Downloaded = 'downloaded',
Updating = 'updating',
Ready = 'ready',
}
export const enum UpdateType {
Setup,
Archive,
Snap
}
export type Uninitialized = { type: StateType.Uninitialized };
export type Idle = { type: StateType.Idle, updateType: UpdateType, error?: string };
export type CheckingForUpdates = { type: StateType.CheckingForUpdates, explicit: boolean };
export type AvailableForDownload = { type: StateType.AvailableForDownload, update: IUpdate };
export type Downloading = { type: StateType.Downloading, update: IUpdate };
export type Downloaded = { type: StateType.Downloaded, update: IUpdate };
export type Updating = { type: StateType.Updating, update: IUpdate };
export type Ready = { type: StateType.Ready, update: IUpdate };
export type State = Uninitialized | Idle | CheckingForUpdates | AvailableForDownload | Downloading | Downloaded | Updating | Ready;
export const State = {
Uninitialized: { type: StateType.Uninitialized } as Uninitialized,
Idle: (updateType: UpdateType, error?: string) => ({ type: StateType.Idle, updateType, error }) as Idle,
CheckingForUpdates: (explicit: boolean) => ({ type: StateType.CheckingForUpdates, explicit } as CheckingForUpdates),
AvailableForDownload: (update: IUpdate) => ({ type: StateType.AvailableForDownload, update } as AvailableForDownload),
Downloading: (update: IUpdate) => ({ type: StateType.Downloading, update } as Downloading),
Downloaded: (update: IUpdate) => ({ type: StateType.Downloaded, update } as Downloaded),
Updating: (update: IUpdate) => ({ type: StateType.Updating, update } as Updating),
Ready: (update: IUpdate) => ({ type: StateType.Ready, update } as Ready),
};
export interface IAutoUpdater extends Event.NodeEventEmitter {
setFeedURL(url: string): void;
checkForUpdates(): void;
applyUpdate?(): Promise<void>;
quitAndInstall(): void;
}
export const IUpdateService = createDecorator<IUpdateService>('updateService');
export interface IUpdateService {
readonly _serviceBrand: undefined;
readonly onStateChange: Event<State>;
readonly state: State;
checkForUpdates(explicit: boolean): Promise<void>;
downloadUpdate(): Promise<void>;
applyUpdate(): Promise<void>;
quitAndInstall(): Promise<void>;
isLatestVersion(): Promise<boolean | undefined>;
}