Files
code-server/lib/vscode/src/vs/base/parts/ipc/node/ipc.net.ts
Joe Previte eae5d8c807 chore(vscode): update to 1.53.2
These conflicts will be resolved in the following commits. We do it this way so
that PR review is possible.
2021-02-25 11:27:27 -07:00

589 lines
18 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { createHash } from 'crypto';
import { Socket, Server as NetServer, createConnection, createServer } from 'net';
import * as zlib from 'zlib';
import { Event, Emitter } from 'vs/base/common/event';
import { ClientConnectionEvent, IPCServer } from 'vs/base/parts/ipc/common/ipc';
import { join } from 'vs/base/common/path';
import { tmpdir } from 'os';
import { generateUuid } from 'vs/base/common/uuid';
import { IDisposable, Disposable } from 'vs/base/common/lifecycle';
import { VSBuffer } from 'vs/base/common/buffer';
import { ISocket, Protocol, Client, ChunkStream } from 'vs/base/parts/ipc/common/ipc.net';
import { onUnexpectedError } from 'vs/base/common/errors';
import { Platform, platform } from 'vs/base/common/platform';
export class NodeSocket implements ISocket {
public readonly socket: Socket;
constructor(socket: Socket) {
this.socket = socket;
}
public dispose(): void {
this.socket.destroy();
}
public onData(_listener: (e: VSBuffer) => void): IDisposable {
const listener = (buff: Buffer) => _listener(VSBuffer.wrap(buff));
this.socket.on('data', listener);
return {
dispose: () => this.socket.off('data', listener)
};
}
public onClose(listener: () => void): IDisposable {
this.socket.on('close', listener);
return {
dispose: () => this.socket.off('close', listener)
};
}
public onEnd(listener: () => void): IDisposable {
this.socket.on('end', listener);
return {
dispose: () => this.socket.off('end', listener)
};
}
public write(buffer: VSBuffer): void {
// return early if socket has been destroyed in the meantime
if (this.socket.destroyed) {
return;
}
// we ignore the returned value from `write` because we would have to cached the data
// anyways and nodejs is already doing that for us:
// > https://nodejs.org/api/stream.html#stream_writable_write_chunk_encoding_callback
// > However, the false return value is only advisory and the writable stream will unconditionally
// > accept and buffer chunk even if it has not been allowed to drain.
try {
this.socket.write(<Buffer>buffer.buffer);
} catch (err) {
if (err.code === 'EPIPE') {
// An EPIPE exception at the wrong time can lead to a renderer process crash
// so ignore the error since the socket will fire the close event soon anyways:
// > https://nodejs.org/api/errors.html#errors_common_system_errors
// > EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no
// > process to read the data. Commonly encountered at the net and http layers,
// > indicative that the remote side of the stream being written to has been closed.
return;
}
onUnexpectedError(err);
}
}
public end(): void {
this.socket.end();
}
public drain(): Promise<void> {
return new Promise<void>((resolve, reject) => {
if (this.socket.bufferSize === 0) {
resolve();
return;
}
const finished = () => {
this.socket.off('close', finished);
this.socket.off('end', finished);
this.socket.off('error', finished);
this.socket.off('timeout', finished);
this.socket.off('drain', finished);
resolve();
};
this.socket.on('close', finished);
this.socket.on('end', finished);
this.socket.on('error', finished);
this.socket.on('timeout', finished);
this.socket.on('drain', finished);
});
}
}
const enum Constants {
MinHeaderByteSize = 2
}
const enum ReadState {
PeekHeader = 1,
ReadHeader = 2,
ReadBody = 3,
Fin = 4
}
/**
* See https://tools.ietf.org/html/rfc6455#section-5.2
*/
export class WebSocketNodeSocket extends Disposable implements ISocket {
public readonly socket: NodeSocket;
public readonly permessageDeflate: boolean;
private _totalIncomingWireBytes: number;
private _totalIncomingDataBytes: number;
private _totalOutgoingWireBytes: number;
private _totalOutgoingDataBytes: number;
private readonly _zlibInflate: zlib.InflateRaw | null;
private readonly _zlibDeflate: zlib.DeflateRaw | null;
private _zlibDeflateFlushWaitingCount: number;
private readonly _onDidZlibFlush = this._register(new Emitter<void>());
private readonly _recordInflateBytes: boolean;
private readonly _recordedInflateBytes: Buffer[] = [];
private readonly _pendingInflateData: Buffer[] = [];
private readonly _pendingDeflateData: Buffer[] = [];
private readonly _incomingData: ChunkStream;
private readonly _onData = this._register(new Emitter<VSBuffer>());
private readonly _onClose = this._register(new Emitter<void>());
private _isEnded: boolean = false;
private readonly _state = {
state: ReadState.PeekHeader,
readLen: Constants.MinHeaderByteSize,
fin: 0,
mask: 0
};
public get totalIncomingWireBytes(): number {
return this._totalIncomingWireBytes;
}
public get totalIncomingDataBytes(): number {
return this._totalIncomingDataBytes;
}
public get totalOutgoingWireBytes(): number {
return this._totalOutgoingWireBytes;
}
public get totalOutgoingDataBytes(): number {
return this._totalOutgoingDataBytes;
}
public get recordedInflateBytes(): VSBuffer {
if (this._recordInflateBytes) {
return VSBuffer.wrap(Buffer.concat(this._recordedInflateBytes));
}
return VSBuffer.alloc(0);
}
/**
* Create a socket which can communicate using WebSocket frames.
*
* **NOTE**: When using the permessage-deflate WebSocket extension, if parts of inflating was done
* in a different zlib instance, we need to pass all those bytes into zlib, otherwise the inflate
* might hit an inflated portion referencing a distance too far back.
*
* @param socket The underlying socket
* @param permessageDeflate Use the permessage-deflate WebSocket extension
* @param inflateBytes "Seed" zlib inflate with these bytes.
* @param recordInflateBytes Record all bytes sent to inflate
*/
constructor(socket: NodeSocket, permessageDeflate: boolean, inflateBytes: VSBuffer | null, recordInflateBytes: boolean) {
super();
this.socket = socket;
this._totalIncomingWireBytes = 0;
this._totalIncomingDataBytes = 0;
this._totalOutgoingWireBytes = 0;
this._totalOutgoingDataBytes = 0;
this.permessageDeflate = permessageDeflate;
this._recordInflateBytes = recordInflateBytes;
if (permessageDeflate) {
// See https://tools.ietf.org/html/rfc7692#page-16
// To simplify our logic, we don't negociate the window size
// and simply dedicate (2^15) / 32kb per web socket
this._zlibInflate = zlib.createInflateRaw({
windowBits: 15
});
this._zlibInflate.on('error', (err) => {
// zlib errors are fatal, since we have no idea how to recover
console.error(err);
onUnexpectedError(err);
this._onClose.fire();
});
this._zlibInflate.on('data', (data: Buffer) => {
this._pendingInflateData.push(data);
});
if (inflateBytes) {
this._zlibInflate.write(inflateBytes.buffer);
this._zlibInflate.flush(() => {
this._pendingInflateData.length = 0;
});
}
this._zlibDeflate = zlib.createDeflateRaw({
windowBits: 15
});
this._zlibDeflate.on('error', (err) => {
// zlib errors are fatal, since we have no idea how to recover
console.error(err);
onUnexpectedError(err);
this._onClose.fire();
});
this._zlibDeflate.on('data', (data: Buffer) => {
this._pendingDeflateData.push(data);
});
} else {
this._zlibInflate = null;
this._zlibDeflate = null;
}
this._zlibDeflateFlushWaitingCount = 0;
this._incomingData = new ChunkStream();
this._register(this.socket.onData(data => this._acceptChunk(data)));
this._register(this.socket.onClose(() => this._onClose.fire()));
}
public dispose(): void {
if (this._zlibDeflateFlushWaitingCount > 0) {
// Wait for any outstanding writes to finish before disposing
this._register(this._onDidZlibFlush.event(() => {
this.dispose();
}));
} else {
this.socket.dispose();
super.dispose();
}
}
public onData(listener: (e: VSBuffer) => void): IDisposable {
return this._onData.event(listener);
}
public onClose(listener: () => void): IDisposable {
return this._onClose.event(listener);
}
public onEnd(listener: () => void): IDisposable {
return this.socket.onEnd(listener);
}
public write(buffer: VSBuffer): void {
this._totalOutgoingDataBytes += buffer.byteLength;
if (this._zlibDeflate) {
this._zlibDeflate.write(<Buffer>buffer.buffer);
this._zlibDeflateFlushWaitingCount++;
// See https://zlib.net/manual.html#Constants
this._zlibDeflate.flush(/*Z_SYNC_FLUSH*/2, () => {
this._zlibDeflateFlushWaitingCount--;
let data = Buffer.concat(this._pendingDeflateData);
this._pendingDeflateData.length = 0;
// See https://tools.ietf.org/html/rfc7692#section-7.2.1
data = data.slice(0, data.length - 4);
if (!this._isEnded) {
// Avoid ERR_STREAM_WRITE_AFTER_END
this._write(VSBuffer.wrap(data), true);
}
if (this._zlibDeflateFlushWaitingCount === 0) {
this._onDidZlibFlush.fire();
}
});
} else {
this._write(buffer, false);
}
}
private _write(buffer: VSBuffer, compressed: boolean): void {
let headerLen = Constants.MinHeaderByteSize;
if (buffer.byteLength < 126) {
headerLen += 0;
} else if (buffer.byteLength < 2 ** 16) {
headerLen += 2;
} else {
headerLen += 8;
}
const header = VSBuffer.alloc(headerLen);
if (compressed) {
// The RSV1 bit indicates a compressed frame
header.writeUInt8(0b11000010, 0);
} else {
header.writeUInt8(0b10000010, 0);
}
if (buffer.byteLength < 126) {
header.writeUInt8(buffer.byteLength, 1);
} else if (buffer.byteLength < 2 ** 16) {
header.writeUInt8(126, 1);
let offset = 1;
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
} else {
header.writeUInt8(127, 1);
let offset = 1;
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8((buffer.byteLength >>> 24) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 16) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
}
this._totalOutgoingWireBytes += header.byteLength + buffer.byteLength;
this.socket.write(VSBuffer.concat([header, buffer]));
}
public end(): void {
this._isEnded = true;
this.socket.end();
}
private _acceptChunk(data: VSBuffer): void {
if (data.byteLength === 0) {
return;
}
this._totalIncomingWireBytes += data.byteLength;
this._incomingData.acceptChunk(data);
while (this._incomingData.byteLength >= this._state.readLen) {
if (this._state.state === ReadState.PeekHeader) {
// peek to see if we can read the entire header
const peekHeader = this._incomingData.peek(this._state.readLen);
const firstByte = peekHeader.readUInt8(0);
const finBit = (firstByte & 0b10000000) >>> 7;
const secondByte = peekHeader.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
const len = (secondByte & 0b01111111);
this._state.state = ReadState.ReadHeader;
this._state.readLen = Constants.MinHeaderByteSize + (hasMask ? 4 : 0) + (len === 126 ? 2 : 0) + (len === 127 ? 8 : 0);
this._state.fin = finBit;
this._state.mask = 0;
} else if (this._state.state === ReadState.ReadHeader) {
// read entire header
const header = this._incomingData.read(this._state.readLen);
const secondByte = header.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
let len = (secondByte & 0b01111111);
let offset = 1;
if (len === 126) {
len = (
header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
} else if (len === 127) {
len = (
header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 0
+ header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
let mask = 0;
if (hasMask) {
mask = (
header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
this._state.state = ReadState.ReadBody;
this._state.readLen = len;
this._state.mask = mask;
} else if (this._state.state === ReadState.ReadBody) {
// read body
const body = this._incomingData.read(this._state.readLen);
unmask(body, this._state.mask);
this._state.state = ReadState.PeekHeader;
this._state.readLen = Constants.MinHeaderByteSize;
this._state.mask = 0;
if (this._zlibInflate) {
// See https://tools.ietf.org/html/rfc7692#section-7.2.2
if (this._recordInflateBytes) {
this._recordedInflateBytes.push(Buffer.from(<Buffer>body.buffer));
}
this._zlibInflate.write(<Buffer>body.buffer);
if (this._state.fin) {
if (this._recordInflateBytes) {
this._recordedInflateBytes.push(Buffer.from([0x00, 0x00, 0xff, 0xff]));
}
this._zlibInflate.write(Buffer.from([0x00, 0x00, 0xff, 0xff]));
}
this._zlibInflate.flush(() => {
const data = Buffer.concat(this._pendingInflateData);
this._pendingInflateData.length = 0;
this._totalIncomingDataBytes += data.length;
this._onData.fire(VSBuffer.wrap(data));
});
} else {
this._totalIncomingDataBytes += body.byteLength;
this._onData.fire(body);
}
}
}
}
public async drain(): Promise<void> {
if (this._zlibDeflateFlushWaitingCount > 0) {
await Event.toPromise(this._onDidZlibFlush.event);
}
await this.socket.drain();
}
}
function unmask(buffer: VSBuffer, mask: number): void {
if (mask === 0) {
return;
}
let cnt = buffer.byteLength >>> 2;
for (let i = 0; i < cnt; i++) {
const v = buffer.readUInt32BE(i * 4);
buffer.writeUInt32BE(v ^ mask, i * 4);
}
let offset = cnt * 4;
let bytesLeft = buffer.byteLength - offset;
const m3 = (mask >>> 24) & 0b11111111;
const m2 = (mask >>> 16) & 0b11111111;
const m1 = (mask >>> 8) & 0b11111111;
if (bytesLeft >= 1) {
buffer.writeUInt8(buffer.readUInt8(offset) ^ m3, offset);
}
if (bytesLeft >= 2) {
buffer.writeUInt8(buffer.readUInt8(offset + 1) ^ m2, offset + 1);
}
if (bytesLeft >= 3) {
buffer.writeUInt8(buffer.readUInt8(offset + 2) ^ m1, offset + 2);
}
}
// Read this before there's any chance it is overwritten
// Related to https://github.com/microsoft/vscode/issues/30624
export const XDG_RUNTIME_DIR = <string | undefined>process.env['XDG_RUNTIME_DIR'];
const safeIpcPathLengths: { [platform: number]: number } = {
[Platform.Linux]: 107,
[Platform.Mac]: 103
};
export function createRandomIPCHandle(): string {
const randomSuffix = generateUuid();
// Windows: use named pipe
if (process.platform === 'win32') {
return `\\\\.\\pipe\\vscode-ipc-${randomSuffix}-sock`;
}
// Mac/Unix: use socket file and prefer
// XDG_RUNTIME_DIR over tmpDir
let result: string;
if (XDG_RUNTIME_DIR) {
result = join(XDG_RUNTIME_DIR, `vscode-ipc-${randomSuffix}.sock`);
} else {
result = join(tmpdir(), `vscode-ipc-${randomSuffix}.sock`);
}
// Validate length
validateIPCHandleLength(result);
return result;
}
export function createStaticIPCHandle(directoryPath: string, type: string, version: string): string {
const scope = createHash('md5').update(directoryPath).digest('hex');
// Windows: use named pipe
if (process.platform === 'win32') {
return `\\\\.\\pipe\\${scope}-${version}-${type}-sock`;
}
// Mac/Unix: use socket file and prefer
// XDG_RUNTIME_DIR over user data path
// unless portable
let result: string;
if (XDG_RUNTIME_DIR && !process.env['VSCODE_PORTABLE']) {
result = join(XDG_RUNTIME_DIR, `vscode-${scope.substr(0, 8)}-${version}-${type}.sock`);
} else {
result = join(directoryPath, `${version}-${type}.sock`);
}
// Validate length
validateIPCHandleLength(result);
return result;
}
function validateIPCHandleLength(handle: string): void {
const limit = safeIpcPathLengths[platform];
if (typeof limit === 'number' && handle.length >= limit) {
// https://nodejs.org/api/net.html#net_identifying_paths_for_ipc_connections
console.warn(`WARNING: IPC handle "${handle}" is longer than ${limit} chars, try a shorter --user-data-dir`);
}
}
export class Server extends IPCServer {
private static toClientConnectionEvent(server: NetServer): Event<ClientConnectionEvent> {
const onConnection = Event.fromNodeEventEmitter<Socket>(server, 'connection');
return Event.map(onConnection, socket => ({
protocol: new Protocol(new NodeSocket(socket)),
onDidClientDisconnect: Event.once(Event.fromNodeEventEmitter<void>(socket, 'close'))
}));
}
private server: NetServer | null;
constructor(server: NetServer) {
super(Server.toClientConnectionEvent(server));
this.server = server;
}
dispose(): void {
super.dispose();
if (this.server) {
this.server.close();
this.server = null;
}
}
}
export function serve(port: number): Promise<Server>;
export function serve(namedPipe: string): Promise<Server>;
export function serve(hook: any): Promise<Server> {
return new Promise<Server>((c, e) => {
const server = createServer();
server.on('error', e);
server.listen(hook, () => {
server.removeListener('error', e);
c(new Server(server));
});
});
}
export function connect(options: { host: string, port: number }, clientId: string): Promise<Client>;
export function connect(port: number, clientId: string): Promise<Client>;
export function connect(namedPipe: string, clientId: string): Promise<Client>;
export function connect(hook: any, clientId: string): Promise<Client> {
return new Promise<Client>((c, e) => {
const socket = createConnection(hook, () => {
socket.removeListener('error', e);
c(Client.fromSocket(new NodeSocket(socket), clientId));
});
socket.once('error', e);
});
}