Files
code-server/lib/vscode/src/vs/base/common/uuid.ts
2021-03-11 10:27:10 -07:00

72 lines
2.1 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
const _UUIDPattern = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
export function isUUID(value: string): boolean {
return _UUIDPattern.test(value);
}
// prep-work
const _data = new Uint8Array(16);
const _hex: string[] = [];
for (let i = 0; i < 256; i++) {
_hex.push(i.toString(16).padStart(2, '0'));
}
// todo@jrieken
// 1. node nodejs use`crypto#randomBytes`, see: https://nodejs.org/docs/latest/api/crypto.html#crypto_crypto_randombytes_size_callback
let _fillRandomValues: (bucket: Uint8Array) => Uint8Array;
declare const crypto: undefined | { getRandomValues(data: Uint8Array): Uint8Array };
if (typeof crypto === 'object' && typeof crypto.getRandomValues === 'function') {
// browser
_fillRandomValues = crypto.getRandomValues.bind(crypto);
} else {
_fillRandomValues = function (bucket: Uint8Array): Uint8Array {
for (let i = 0; i < bucket.length; i++) {
bucket[i] = Math.floor(Math.random() * 256);
}
return bucket;
};
}
export function generateUuid(): string {
// get data
_fillRandomValues(_data);
// set version bits
_data[6] = (_data[6] & 0x0f) | 0x40;
_data[8] = (_data[8] & 0x3f) | 0x80;
// print as string
let i = 0;
let result = '';
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += '-';
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += '-';
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += '-';
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += '-';
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
result += _hex[_data[i++]];
return result;
}