chore(vscode): update to 1.53.2

These conflicts will be resolved in the following commits. We do it this way so
that PR review is possible.
This commit is contained in:
Joe Previte
2021-02-25 11:27:27 -07:00
1900 changed files with 83066 additions and 64589 deletions

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@@ -5,28 +5,34 @@
import { Event } from 'vs/base/common/event';
import { IPCClient } from 'vs/base/parts/ipc/common/ipc';
import { Protocol } from 'vs/base/parts/ipc/common/ipc.electron';
import { Protocol as ElectronProtocol } from 'vs/base/parts/ipc/common/ipc.electron';
import { IDisposable } from 'vs/base/common/lifecycle';
import { VSBuffer } from 'vs/base/common/buffer';
import { ipcRenderer } from 'vs/base/parts/sandbox/electron-sandbox/globals';
/**
* An implemention of `IPCClient` on top of Electron `ipcRenderer` IPC communication
* provided from sandbox globals (via preload script).
*/
export class Client extends IPCClient implements IDisposable {
private protocol: Protocol;
private protocol: ElectronProtocol;
private static createProtocol(): Protocol {
private static createProtocol(): ElectronProtocol {
const onMessage = Event.fromNodeEventEmitter<VSBuffer>(ipcRenderer, 'vscode:message', (_, message) => VSBuffer.wrap(message));
ipcRenderer.send('vscode:hello');
return new Protocol(ipcRenderer, onMessage);
return new ElectronProtocol(ipcRenderer, onMessage);
}
constructor(id: string) {
const protocol = Client.createProtocol();
super(protocol, id);
this.protocol = protocol;
}
dispose(): void {
this.protocol.dispose();
this.protocol.disconnect();
}
}

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@@ -0,0 +1,51 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { ipcRenderer } from 'vs/base/parts/sandbox/electron-sandbox/globals';
import { Event } from 'vs/base/common/event';
import { ClientConnectionEvent, IPCServer } from 'vs/base/parts/ipc/common/ipc';
import { Protocol as MessagePortProtocol } from 'vs/base/parts/ipc/common/ipc.mp';
/**
* An implementation of a `IPCServer` on top of MessagePort style IPC communication.
* The clients register themselves via Electron IPC transfer.
*/
export class Server extends IPCServer {
private static getOnDidClientConnect(): Event<ClientConnectionEvent> {
// Clients connect via `vscode:createMessageChannel` to get a
// `MessagePort` that is ready to be used. For every connection
// we create a pair of message ports and send it back.
//
// The `nonce` is included so that the main side has a chance to
// correlate the response back to the sender.
const onCreateMessageChannel = Event.fromNodeEventEmitter<string>(ipcRenderer, 'vscode:createMessageChannel', (_, nonce: string) => nonce);
return Event.map(onCreateMessageChannel, nonce => {
// Create a new pair of ports and protocol for this connection
const { port1: incomingPort, port2: outgoingPort } = new MessageChannel();
const protocol = new MessagePortProtocol(incomingPort);
const result: ClientConnectionEvent = {
protocol,
// Not part of the standard spec, but in Electron we get a `close` event
// when the other side closes. We can use this to detect disconnects
// (https://github.com/electron/electron/blob/11-x-y/docs/api/message-port-main.md#event-close)
onDidClientDisconnect: Event.fromDOMEventEmitter(incomingPort, 'close')
};
// Send one port back to the requestor
ipcRenderer.postMessage('vscode:createMessageChannelResult', nonce, [outgoingPort]);
return result;
});
}
constructor() {
super(Server.getOnDidClientConnect());
}
}