mirror of
https://github.com/coder/code-server.git
synced 2026-05-30 02:14:09 +02:00
Use VS Code packaging for releases (#7721)
* Allow setting the VS Code build target For the NPM package (and tests, at least for now), we will still use linux-x64, but this is going to allow using the platform build targets for our standalone releases so we can avoid having to copy all the packaging steps (like cleaning up modules). This does mean that the NPM package when installed will be missing those cleanup steps. Possibly we can try to break out the packaging step into a something that can be ran standalone (which will also require installing dev dependencies like gulp) but not sure how much work this would be. * Preserve dependencies for e2e tests To avoid having to install them again. Also moved an env block to the root of the job. * Refactor releases to use VS Code packaging Instead of building the linux-x64 package, stripping the modules, then installing them again, we build the correct target and use the modules as they are. This means we do not have to copy all the post-processing steps like the ones that delete unnecessary modules. For the NPM package we still publish the linux-x64 package (without modules of course). This means npm installations do not get that same post-processing. Another advantage of this is that we can run the release immediately without having to wait for the build step, or on a commit that no longer has a build artifact, since they all build individually now. We could try sharing the core-ci build step, but leaving that alone for now. I also converted the macOS jobs into a matrix. Deleted the CI readme because it was out of date and seemed to just repeat what should be described in the scripts anyway. Removed a section about Homebrew since we do not maintain that anymore. It looks like there is no need to symlink node_modules.asar anymore.
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@@ -1,21 +1,18 @@
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#!/usr/bin/env bash
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set -euo pipefail
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# Given a platform-specific release found in ./release-standalone, generate an
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# compressed archives and bundles (as appropriate for the platform) named after
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# the platform's architecture and OS and place them in ./release-packages and
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# ./release-gcp.
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# Given a release found in $RELEASE_PATH, generate a deb, rpm, and tarball each
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# named after $ARCH (derived from uname -m but can be overridden for
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# cross-compilation) and $OS (derived from uname and cannot be overridden) and
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# place them in ./release-packages and ./release-gcp.
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main() {
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cd "$(dirname "${0}")/../.."
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source ./ci/lib.sh
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source ./ci/build/build-lib.sh
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# Allow us to override architecture
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# we use this for our Linux ARM64 cross compile builds
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if [ "$#" -eq 1 ] && [ "$1" ]; then
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ARCH=$1
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fi
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VERSION=$(jq -r .version "$RELEASE_PATH/package.json")
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export VERSION # for nfpm to use
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mkdir -p release-packages
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@@ -29,9 +26,9 @@ main() {
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release_archive() {
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local release_name="code-server-$VERSION-$OS-$ARCH"
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if [[ $OS == "linux" ]]; then
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tar -czf "release-packages/$release_name.tar.gz" --owner=0 --group=0 --transform "s/^\.\/release-standalone/$release_name/" ./release-standalone
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tar -czf "release-packages/$release_name.tar.gz" --owner=0 --group=0 --transform "s/^\.\/$RELEASE_PATH/$release_name/" "$RELEASE_PATH"
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else
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tar -czf "release-packages/$release_name.tar.gz" -s "/^release-standalone/$release_name/" release-standalone
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tar -czf "release-packages/$release_name.tar.gz" -s "/^$RELEASE_PATH/$release_name/" "$RELEASE_PATH"
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fi
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echo "done (release-packages/$release_name)"
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@@ -52,15 +49,13 @@ release_nfpm() {
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export NFPM_ARCH
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PKG_FORMAT="deb"
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NFPM_ARCH="$(get_nfpm_arch $PKG_FORMAT "$ARCH")"
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NFPM_ARCH="$(get_nfpm_arch deb "$ARCH")"
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nfpm_config="$(envsubst < ./ci/build/nfpm.yaml)"
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echo "Building deb"
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echo "$nfpm_config" | head --lines=4
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nfpm pkg -f <(echo "$nfpm_config") --target "release-packages/code-server_${VERSION}_${NFPM_ARCH}.deb"
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PKG_FORMAT="rpm"
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NFPM_ARCH="$(get_nfpm_arch $PKG_FORMAT "$ARCH")"
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NFPM_ARCH="$(get_nfpm_arch rpm "$ARCH")"
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nfpm_config="$(envsubst < ./ci/build/nfpm.yaml)"
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echo "Building rpm"
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echo "$nfpm_config" | head --lines=4
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@@ -4,13 +4,16 @@ set -euo pipefail
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# Once both code-server and VS Code have been built, use this script to copy
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# them into a single directory (./release), prepare the package.json and
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# product.json, and add shrinkwraps. This results in a generic NPM package that
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# we published to NPM and also use to compile platform-specific packages.
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# we can publish to NPM.
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# MINIFY controls whether minified VS Code is bundled. It must match the value
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# used when VS Code was built.
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MINIFY="${MINIFY-true}"
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# node_modules are not copied by default. Set KEEP_MODULES=1 to copy them.
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# Note these modules will be for the platform that built them, making the result
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# no longer generic (it can still be published though as the modules will be
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# ignored when pushing).
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KEEP_MODULES="${KEEP_MODULES-0}"
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main() {
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@@ -31,6 +34,30 @@ main() {
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rsync ./docs/README.md "$RELEASE_PATH"
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rsync LICENSE "$RELEASE_PATH"
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rsync ./lib/vscode/ThirdPartyNotices.txt "$RELEASE_PATH"
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if [ "$KEEP_MODULES" = 1 ]; then
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# Copy Node. Package managers may shim their own "node" wrapper into the
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# PATH, so run node and ask it for its true path.
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local node_path
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node_path="$(node -p process.execPath)"
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rsync "$node_path" "$RELEASE_PATH/lib/node"
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chmod 755 "$RELEASE_PATH/lib/node"
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# Copy the code-server launcher.
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mkdir -p "$RELEASE_PATH/bin"
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rsync ./ci/build/code-server.sh "$RELEASE_PATH/bin/code-server"
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chmod 755 "$RELEASE_PATH/bin/code-server"
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# Delete the extra bin scripts.
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rm "$RELEASE_PATH/lib/vscode/bin/remote-cli/code-darwin.sh"
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rm "$RELEASE_PATH/lib/vscode/bin/remote-cli/code-linux.sh"
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rm "$RELEASE_PATH/lib/vscode/bin/helpers/browser-darwin.sh"
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rm "$RELEASE_PATH/lib/vscode/bin/helpers/browser-linux.sh"
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if [ "$OS" != windows ] ; then
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rm "$RELEASE_PATH/lib/vscode/bin/remote-cli/code.cmd"
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rm "$RELEASE_PATH/lib/vscode/bin/helpers/browser.cmd"
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fi
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fi
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}
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bundle_code_server() {
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@@ -85,7 +112,7 @@ bundle_vscode() {
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rsync_opts+=(--exclude node_modules)
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fi
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rsync "${rsync_opts[@]}" ./lib/vscode-reh-web-*/ "$VSCODE_OUT_PATH"
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rsync "${rsync_opts[@]}" "./lib/vscode-reh-web-$VSCODE_TARGET/" "$VSCODE_OUT_PATH"
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# Merge the package.json for the web/remote server so we can include
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# dependencies, since we want to ship this via NPM.
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@@ -1,37 +0,0 @@
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#!/usr/bin/env bash
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set -euo pipefail
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# Once we have an NPM package, use this script to copy it to a separate
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# directory (./release-standalone) and install the dependencies. This new
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# directory can then be packaged as a platform-specific release.
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main() {
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cd "$(dirname "${0}")/../.."
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source ./ci/lib.sh
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rsync "$RELEASE_PATH/" "$RELEASE_PATH-standalone"
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RELEASE_PATH+=-standalone
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# Package managers may shim their own "node" wrapper into the PATH, so run
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# node and ask it for its true path.
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local node_path
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node_path="$(node -p process.execPath)"
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mkdir -p "$RELEASE_PATH/bin"
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mkdir -p "$RELEASE_PATH/lib"
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rsync ./ci/build/code-server.sh "$RELEASE_PATH/bin/code-server"
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rsync "$node_path" "$RELEASE_PATH/lib/node"
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chmod 755 "$RELEASE_PATH/lib/node"
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pushd "$RELEASE_PATH"
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npm install --unsafe-perm --omit=dev
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# Code deletes some files from the extension node_modules directory which
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# leaves broken symlinks in the corresponding .bin directory. nfpm will fail
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# on these broken symlinks so clean them up.
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rm -fr "./lib/vscode/extensions/node_modules/.bin"
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popd
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}
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main "$@"
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@@ -6,33 +6,32 @@ set -euo pipefail
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# MINIFY controls whether a minified version of vscode is built.
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MINIFY=${MINIFY-true}
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delete-bin-script() {
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rm -f "lib/vscode-reh-web-linux-x64/bin/$1"
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}
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copy-bin-script() {
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local script="$1"
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local dest="lib/vscode-reh-web-linux-x64/bin/$script"
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cp "lib/vscode/resources/server/bin/$script" "$dest"
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sed -i.bak "s/@@VERSION@@/$(vscode_version)/g" "$dest"
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sed -i.bak "s/@@COMMIT@@/$BUILD_SOURCEVERSION/g" "$dest"
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sed -i.bak "s/@@APPNAME@@/code-server/g" "$dest"
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fix-bin-script() {
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local script="lib/vscode-reh-web-$VSCODE_TARGET/bin/$1"
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sed -i.bak "s/@@VERSION@@/$(vscode_version)/g" "$script"
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sed -i.bak "s/@@COMMIT@@/$BUILD_SOURCEVERSION/g" "$script"
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sed -i.bak "s/@@APPNAME@@/code-server/g" "$script"
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# Fix Node path on Darwin and Linux.
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# We do not want expansion here; this text should make it to the file as-is.
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# shellcheck disable=SC2016
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sed -i.bak 's/^ROOT=\(.*\)$/VSROOT=\1\nROOT="$(dirname "$(dirname "$VSROOT")")"/g' "$dest"
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sed -i.bak 's/ROOT\/out/VSROOT\/out/g' "$dest"
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sed -i.bak 's/^ROOT=\(.*\)$/VSROOT=\1\nROOT="$(dirname "$(dirname "$VSROOT")")"/g' "$script"
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sed -i.bak 's/ROOT\/out/VSROOT\/out/g' "$script"
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# We do not want expansion here; this text should make it to the file as-is.
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# shellcheck disable=SC2016
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sed -i.bak 's/$ROOT\/node/${NODE_EXEC_PATH:-$ROOT\/lib\/node}/g' "$dest"
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sed -i.bak 's/$ROOT\/node/${NODE_EXEC_PATH:-$ROOT\/lib\/node}/g' "$script"
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# Fix Node path on Windows.
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sed -i.bak 's/^set ROOT_DIR=\(.*\)$/set ROOT_DIR=%~dp0..\\..\\..\\..\r\nset VSROOT_DIR=\1/g' "$dest"
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sed -i.bak 's/%ROOT_DIR%\\out/%VSROOT_DIR%\\out/g' "$dest"
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sed -i.bak 's/^set ROOT_DIR=\(.*\)$/set ROOT_DIR=%~dp0..\\..\\..\\..\r\nset VSROOT_DIR=\1/g' "$script"
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sed -i.bak 's/%ROOT_DIR%\\out/%VSROOT_DIR%\\out/g' "$script"
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chmod +x "$dest"
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rm "$dest.bak"
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chmod +x "$script"
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rm "$script.bak"
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}
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copy-bin-script() {
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cp "lib/vscode/resources/server/bin/$1" "lib/vscode-reh-web-$VSCODE_TARGET/bin/$1"
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fix-bin-script "$1"
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}
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main() {
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@@ -108,12 +107,8 @@ main() {
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EOF
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) > product.json
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# Any platform here works since we will do our own packaging. We have to do
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# this because we have an NPM package that could be installed on any platform.
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# The correct platform dependencies and scripts will be installed as part of
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# the post-install during `npm install` or when building a standalone release.
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npm run gulp core-ci
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npm run gulp "vscode-reh-web-linux-x64${MINIFY:+-min}-ci"
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npm run gulp "vscode-reh-web-$VSCODE_TARGET${MINIFY:+-min}-ci"
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# Reset so if you develop after building you will not be stuck with the wrong
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# commit (the dev client will use `oss-dev` but the dev server will still use
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@@ -122,7 +117,7 @@ EOF
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popd
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pushd lib/vscode-reh-web-linux-x64
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pushd "lib/vscode-reh-web-$VSCODE_TARGET"
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# Make sure Code took the version we set in the environment variable. Not
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# having a version will break display languages.
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if ! jq -e .commit product.json; then
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@@ -131,15 +126,28 @@ EOF
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fi
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popd
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# Set vars and fix paths.
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case $OS in
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windows)
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fix-bin-script remote-cli/code.cmd
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fix-bin-script helpers/browser.cmd
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;;
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*)
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fix-bin-script remote-cli/code-server
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fix-bin-script helpers/browser.sh
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;;
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esac
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# Include bin scripts for other platforms so we can use the right one in the
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# NPM post-install.
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# These provide a `code-server` command in the integrated terminal to open
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# files in the current instance.
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delete-bin-script remote-cli/code-server
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copy-bin-script remote-cli/code-darwin.sh
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copy-bin-script remote-cli/code-linux.sh
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copy-bin-script remote-cli/code.cmd
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# These provide a way for terminal applications to open browser windows.
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delete-bin-script helpers/browser.sh
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copy-bin-script helpers/browser-darwin.sh
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copy-bin-script helpers/browser-linux.sh
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copy-bin-script helpers/browser.cmd
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@@ -21,5 +21,5 @@ contents:
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- src: ./ci/build/code-server-user.service
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dst: /usr/lib/systemd/user/code-server.service
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- src: ./release-standalone/*
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- src: ./release/*
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dst: /usr/lib/code-server
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@@ -23,17 +23,6 @@ symlink() {
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esac
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}
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# VS Code bundles some modules into an asar which is an archive format that
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# works like tar. It then seems to get unpacked into node_modules.asar.
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#
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# I don't know why they do this but all the dependencies they bundle already
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# exist in node_modules so just symlink it. We have to do this since not only
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# Code itself but also extensions will look specifically in this directory for
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# files (like the ripgrep binary or the oniguruma wasm).
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symlink_asar() {
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symlink node_modules node_modules.asar
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}
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# Make a symlink at bin/$1/$3 pointing to the platform-specific version of the
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# script in $2. The extension of the link will be .cmd for Windows otherwise it
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# will be whatever is in $4 (or no extension if $4 is not set).
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@@ -145,7 +134,6 @@ vscode_install() {
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return 1
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fi
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symlink_asar
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symlink_bin_script remote-cli code code-server
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symlink_bin_script helpers browser browser .sh
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