Update contributing docs

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Asher
2024-07-03 13:30:33 -08:00
parent 250281d071
commit 6514ba4bf3
2 changed files with 103 additions and 217 deletions

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@@ -5,8 +5,6 @@
- [Requirements](#requirements)
- [Linux-specific requirements](#linux-specific-requirements)
- [Creating pull requests](#creating-pull-requests)
- [Commits and commit history](#commits-and-commit-history)
- [Development workflow](#development-workflow)
- [Version updates to Code](#version-updates-to-code)
- [Patching Code](#patching-code)
@@ -28,13 +26,10 @@
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
<!-- prettier-ignore-end -->
- [Detailed CI and build process docs](../ci)
## Requirements
The prerequisites for contributing to code-server are almost the same as those
for [VS
Code](https://github.com/Microsoft/vscode/wiki/How-to-Contribute#prerequisites).
for [VS Code](https://github.com/Microsoft/vscode/wiki/How-to-Contribute#prerequisites).
Here is what is needed:
- `node` v20.x
@@ -60,30 +55,15 @@ Here is what is needed:
### Linux-specific requirements
If you're developing code-server on Linux, make sure you have installed or install the following dependencies:
If you're developing code-server on Linux, make sure you have installed or
install the following dependencies:
```shell
sudo apt-get install build-essential g++ libx11-dev libxkbfile-dev libsecret-1-dev libkrb5-dev python-is-python3
```
These are required by Code. See [their Wiki](https://github.com/microsoft/vscode/wiki/How-to-Contribute#prerequisites) for more information.
## Creating pull requests
Please create a [GitHub Issue](https://github.com/coder/code-server/issues) that
includes context for issues that you see. You can skip this if the proposed fix
is minor.
In your pull requests (PR), link to the issue that the PR solves.
Please ensure that the base of your PR is the **main** branch.
### Commits and commit history
We prefer a clean commit history. This means you should squash all fixups and
fixup-type commits before asking for a review (e.g., clean up, squash, then force
push). If you need help with this, feel free to leave a comment in your PR, and
we'll guide you.
These are required by Code. See [their Wiki](https://github.com/microsoft/vscode/wiki/How-to-Contribute#prerequisites)
for more information.
## Development workflow
@@ -99,55 +79,62 @@ need to apply them with `quilt`. If you pull down changes that update the
`vscode` submodule you will need to run `git submodule update --init` and
re-apply the patches.
When you make a change that affects people deploying the marketplace please
update the changelog as part of your PR.
Note that building code-server takes a very, very long time, and loading it in
the browser in development mode also takes a very, very long time.
Display language (Spanish, etc) support only works in a full build; it will not
work in development mode.
Generally we prefer that PRs be squashed into `main` but you can rebase or merge
if it is important to keep the individual commits (make sure to clean up the
commits first if you are doing this).
### Version updates to Code
1. Update the `lib/vscode` submodule to the desired upstream version branch.
1. Remove any patches with `quilt pop -a`.
2. Update the `lib/vscode` submodule to the desired upstream version branch.
1. `cd lib/vscode && git checkout release/1.66 && cd ../..`
2. `git add lib && git commit -m "chore: update Code"`
2. Apply the patches (`quilt push -a`) or restore your stashed changes. At this
stage you may need to resolve conflicts. For example use `quilt push -f`,
manually apply the rejected portions, then `quilt refresh`.
3. From the code-server **project root**, run `yarn install`.
4. Test code-server locally to make sure everything works.
2. `git add lib && git commit -m "chore: update to Code <version>"`
3. Apply the patches one at a time (`quilt push`). If the application succeeds
but the lines changed, update the patch with `quilt refresh`. If there are
conflicts, then force apply with `quilt push -f`, manually add back the
rejected code, then run `quilt refresh`.
4. From the code-server **project root**, run `yarn install`.
5. Check the Node.js version that's used by Electron (which is shipped with VS
Code. If necessary, update your version of Node.js to match.
6. Commit the updated submodule and patches to `code-server`.
7. Open a PR.
Tip: if you're certain all patches are applied correctly and you simply need to
refresh, you can use this trick:
```shell
while quilt push; do quilt refresh; done
```
[Source](https://raphaelhertzog.com/2012/08/08/how-to-use-quilt-to-manage-patches-in-debian-packages/)
Code. If necessary, update our version of Node.js to match.
### Patching Code
0. You can go through the patch stack with `quilt push` and `quilt pop`.
1. Create a new patch (`quilt new {name}.diff`) or use an existing patch.
1. Add the file(s) you are patching (`quilt add [-P patch] {file}`). A file
1. You can go through the patch stack with `quilt push` and `quilt pop`.
2. Create a new patch (`quilt new {name}.diff`) or use an existing patch.
3. Add the file(s) you are patching (`quilt add [-P patch] {file}`). A file
**must** be added before you make changes to it.
1. Make your changes. Patches do not need to be independent of each other but
4. Make your changes. Patches do not need to be independent of each other but
each patch must result in a working code-server without any broken in-between
states otherwise they are difficult to test and modify.
1. Add your changes to the patch (`quilt refresh`)
1. Add a comment in the patch about the reason for the patch and how to
5. Add your changes to the patch (`quilt refresh`)
6. Add a comment in the patch about the reason for the patch and how to
reproduce the behavior it fixes or adds. Every patch should have an e2e test
as well.
### Build
You can build as follows:
You can build a full production as follows:
```shell
git submodule update --init
quilt push -a
yarn install
yarn build
yarn build:vscode
VERSION=0.0.0 yarn build:vscode
yarn release
```
_NOTE: this does not keep `node_modules`. If you want them to be kept, use `KEEP_MODULES=1 yarn release` (if you're testing in Coder, you'll want to do this)_
This does not keep `node_modules`. If you want them to be kept, use
`KEEP_MODULES=1 yarn release`
Run your build:
@@ -158,7 +145,7 @@ npm install --omit=dev # Skip if you used KEEP_MODULES=1
node .
```
Build the release packages (make sure that you run `yarn release` first):
Then, to build the release package:
```shell
yarn release:standalone
@@ -167,7 +154,7 @@ yarn package
```
> On Linux, the currently running distro will become the minimum supported
> version. In our GitHub Actions CI, we use CentOS 7 for maximum compatibility.
> version. In our GitHub Actions CI, we use CentOS 8 for maximum compatibility.
> If you need your builds to support older distros, run the build commands
> inside a Docker container with all the build requirements installed.
@@ -181,9 +168,9 @@ writing, we do this for the following platforms/architectures:
- Linux arm7l (.tar.gz)
- Linux armhf.deb
- Linux armhf.rpm
- macOS amd64 (Intel-based)
- macOS arm64.tar.gz
Currently, these are compiled in CI using the `yarn release-standalone` command
Currently, these are compiled in CI using the `yarn release:standalone` command
in the `release.yaml` workflow. We then upload them to the draft release and
distribute via GitHub Releases.
@@ -191,17 +178,22 @@ distribute via GitHub Releases.
#### I see "Forbidden access" when I load code-server in the browser
This means your patches didn't apply correctly. We have a patch to remove the auth from vanilla Code because we use our own.
This means your patches didn't apply correctly. We have a patch to remove the
auth from vanilla Code because we use our own.
Try popping off the patches with `quilt pop -a` and reapplying with `quilt push -a`.
Try popping off the patches with `quilt pop -a` and reapplying with `quilt push
-a`.
#### "Can only have one anonymous define call per script"
Code might be trying to use a dev or prod HTML in the wrong context. You can try re-running code-server and setting `VSCODE_DEV=1`.
Code might be trying to use a dev or prod HTML in the wrong context. You can try
re-running code-server and setting `VSCODE_DEV=1`.
### Help
If you get stuck or need help, you can always start a new GitHub Discussion [here](https://github.com/coder/code-server/discussions). One of the maintainers will respond and help you out.
If you get stuck or need help, you can always start a new GitHub Discussion
[here](https://github.com/coder/code-server/discussions). One of the maintainers
will respond and help you out.
## Test
@@ -219,7 +211,9 @@ Our unit tests are written in TypeScript and run using
These live under [test/unit](../test/unit).
We use unit tests for functions and things that can be tested in isolation. The file structure is modeled closely after `/src` so it's easy for people to know where test files should live.
We use unit tests for functions and things that can be tested in isolation. The
file structure is modeled closely after `/src` so it's easy for people to know
where test files should live.
### Script tests
@@ -227,12 +221,14 @@ Our script tests are written in bash and run using [bats](https://github.com/bat
These tests live under `test/scripts`.
We use these to test anything related to our scripts (most of which live under `ci`).
We use these to test anything related to our scripts (most of which live under
`ci`).
### Integration tests
These are a work in progress. We build code-server and run tests with `yarn test:integration`, which ensures that code-server builds work on their respective
platforms.
These are a work in progress. We build code-server and run tests with `yarn
test:integration`, which ensures that code-server builds work on their
respective platforms.
Our integration tests look at components that rely on one another. For example,
testing the CLI requires us to build and package code-server.
@@ -253,15 +249,10 @@ Take a look at `codeServer.test.ts` to see how you would use it (see
We also have a model where you can create helpers to use within tests. See
[models/CodeServer.ts](../test/e2e/models/CodeServer.ts) for an example.
Generally speaking, e2e means testing code-server while running in the browser
and interacting with it in a way that's similar to how a user would interact
with it. When running these tests with `yarn test:e2e`, you must have
code-server running locally. In CI, this is taken care of for you.
## Structure
The `code-server` script serves as an HTTP API for login and starting a remote
Code process.
code-server essentially serves as an HTTP API for logging in and starting a
remote Code process.
The CLI code is in [src/node](../src/node) and the HTTP routes are implemented
in [src/node/routes](../src/node/routes).