Merge commit 'be3e8236086165e5e45a5a10783823874b3f3ebd' as 'lib/vscode'

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Joe Previte
2020-12-15 15:52:33 -07:00
4649 changed files with 1311795 additions and 0 deletions

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { createDecorator } from 'vs/platform/instantiation/common/instantiation';
import { IDisposable } from 'vs/base/common/lifecycle';
import { ThemeColor } from 'vs/platform/theme/common/themeService';
import { Event } from 'vs/base/common/event';
import { Command } from 'vs/editor/common/modes';
export const IStatusbarService = createDecorator<IStatusbarService>('statusbarService');
export const enum StatusbarAlignment {
LEFT,
RIGHT
}
/**
* A declarative way of describing a status bar entry
*/
export interface IStatusbarEntry {
/**
* The text to show for the entry. You can embed icons in the text by leveraging the syntax:
*
* `My text ${icon name} contains icons like ${icon name} this one.`
*/
readonly text: string;
/**
* Text to be read out by the screen reader.
*/
readonly ariaLabel: string;
/**
* Role of the status bar entry which defines how a screen reader interacts with it.
* Default is 'button'.
*/
readonly role?: string;
/**
* An optional tooltip text to show when you hover over the entry
*/
readonly tooltip?: string;
/**
* An optional color to use for the entry
*/
readonly color?: string | ThemeColor;
/**
* An optional background color to use for the entry
*/
readonly backgroundColor?: string | ThemeColor;
/**
* An optional id of a command that is known to the workbench to execute on click
*/
readonly command?: string | Command;
/**
* Whether to show a beak above the status bar entry.
*/
readonly showBeak?: boolean;
/**
* Will enable a spinning icon in front of the text to indicate progress.
*/
readonly showProgress?: boolean;
}
export interface IStatusbarService {
readonly _serviceBrand: undefined;
/**
* Adds an entry to the statusbar with the given alignment and priority. Use the returned accessor
* to update or remove the statusbar entry.
*
* @param id identifier of the entry is needed to allow users to hide entries via settings
* @param name human readable name the entry is about
* @param alignment either LEFT or RIGHT
* @param priority items get arranged from highest priority to lowest priority from left to right
* in their respective alignment slot
*/
addEntry(entry: IStatusbarEntry, id: string, name: string, alignment: StatusbarAlignment, priority?: number): IStatusbarEntryAccessor;
/**
* An event that is triggered when an entry's visibility is changed.
*/
readonly onDidChangeEntryVisibility: Event<{ id: string, visible: boolean }>;
/**
* Return if an entry is visible or not.
*/
isEntryVisible(id: string): boolean;
/**
* Allows to update an entry's visibility with the provided ID.
*/
updateEntryVisibility(id: string, visible: boolean): void;
/**
* Focused the status bar. If one of the status bar entries was focused, focuses it directly.
*/
focus(preserveEntryFocus?: boolean): void;
/**
* Focuses the next status bar entry. If none focused, focuses the first.
*/
focusNextEntry(): void;
/**
* Focuses the previous status bar entry. If none focused, focuses the last.
*/
focusPreviousEntry(): void;
}
export interface IStatusbarEntryAccessor extends IDisposable {
/**
* Allows to update an existing status bar entry.
*/
update(properties: IStatusbarEntry): void;
}