mirror of
https://github.com/coder/code-server.git
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Merge commit 'be3e8236086165e5e45a5a10783823874b3f3ebd' as 'lib/vscode'
This commit is contained in:
602
lib/vscode/src/vs/base/common/keyCodes.ts
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602
lib/vscode/src/vs/base/common/keyCodes.ts
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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import { OperatingSystem } from 'vs/base/common/platform';
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import { illegalArgument } from 'vs/base/common/errors';
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/**
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* Virtual Key Codes, the value does not hold any inherent meaning.
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* Inspired somewhat from https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
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* But these are "more general", as they should work across browsers & OS`s.
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*/
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export const enum KeyCode {
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/**
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* Placed first to cover the 0 value of the enum.
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*/
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Unknown = 0,
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Backspace = 1,
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Tab = 2,
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Enter = 3,
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Shift = 4,
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Ctrl = 5,
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Alt = 6,
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PauseBreak = 7,
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CapsLock = 8,
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Escape = 9,
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Space = 10,
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PageUp = 11,
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PageDown = 12,
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End = 13,
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Home = 14,
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LeftArrow = 15,
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UpArrow = 16,
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RightArrow = 17,
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DownArrow = 18,
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Insert = 19,
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Delete = 20,
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KEY_0 = 21,
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KEY_1 = 22,
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KEY_2 = 23,
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KEY_3 = 24,
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KEY_4 = 25,
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KEY_5 = 26,
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KEY_6 = 27,
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KEY_7 = 28,
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KEY_8 = 29,
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KEY_9 = 30,
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KEY_A = 31,
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KEY_B = 32,
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KEY_C = 33,
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KEY_D = 34,
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KEY_E = 35,
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KEY_F = 36,
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KEY_G = 37,
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KEY_H = 38,
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KEY_I = 39,
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KEY_J = 40,
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KEY_K = 41,
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KEY_L = 42,
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KEY_M = 43,
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KEY_N = 44,
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KEY_O = 45,
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KEY_P = 46,
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KEY_Q = 47,
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KEY_R = 48,
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KEY_S = 49,
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KEY_T = 50,
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KEY_U = 51,
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KEY_V = 52,
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KEY_W = 53,
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KEY_X = 54,
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KEY_Y = 55,
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KEY_Z = 56,
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Meta = 57,
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ContextMenu = 58,
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F1 = 59,
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F2 = 60,
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F3 = 61,
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F4 = 62,
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F5 = 63,
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F6 = 64,
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F7 = 65,
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F8 = 66,
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F9 = 67,
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F10 = 68,
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F11 = 69,
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F12 = 70,
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F13 = 71,
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F14 = 72,
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F15 = 73,
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F16 = 74,
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F17 = 75,
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F18 = 76,
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F19 = 77,
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NumLock = 78,
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ScrollLock = 79,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the ';:' key
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*/
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US_SEMICOLON = 80,
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/**
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* For any country/region, the '+' key
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* For the US standard keyboard, the '=+' key
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*/
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US_EQUAL = 81,
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/**
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* For any country/region, the ',' key
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* For the US standard keyboard, the ',<' key
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*/
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US_COMMA = 82,
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/**
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* For any country/region, the '-' key
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* For the US standard keyboard, the '-_' key
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*/
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US_MINUS = 83,
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/**
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* For any country/region, the '.' key
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* For the US standard keyboard, the '.>' key
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*/
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US_DOT = 84,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the '/?' key
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*/
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US_SLASH = 85,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the '`~' key
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*/
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US_BACKTICK = 86,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the '[{' key
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*/
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US_OPEN_SQUARE_BRACKET = 87,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the '\|' key
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*/
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US_BACKSLASH = 88,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the ']}' key
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*/
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US_CLOSE_SQUARE_BRACKET = 89,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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* For the US standard keyboard, the ''"' key
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*/
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US_QUOTE = 90,
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/**
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* Used for miscellaneous characters; it can vary by keyboard.
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*/
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OEM_8 = 91,
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/**
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* Either the angle bracket key or the backslash key on the RT 102-key keyboard.
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*/
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OEM_102 = 92,
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NUMPAD_0 = 93, // VK_NUMPAD0, 0x60, Numeric keypad 0 key
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NUMPAD_1 = 94, // VK_NUMPAD1, 0x61, Numeric keypad 1 key
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NUMPAD_2 = 95, // VK_NUMPAD2, 0x62, Numeric keypad 2 key
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NUMPAD_3 = 96, // VK_NUMPAD3, 0x63, Numeric keypad 3 key
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NUMPAD_4 = 97, // VK_NUMPAD4, 0x64, Numeric keypad 4 key
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NUMPAD_5 = 98, // VK_NUMPAD5, 0x65, Numeric keypad 5 key
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NUMPAD_6 = 99, // VK_NUMPAD6, 0x66, Numeric keypad 6 key
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NUMPAD_7 = 100, // VK_NUMPAD7, 0x67, Numeric keypad 7 key
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NUMPAD_8 = 101, // VK_NUMPAD8, 0x68, Numeric keypad 8 key
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NUMPAD_9 = 102, // VK_NUMPAD9, 0x69, Numeric keypad 9 key
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NUMPAD_MULTIPLY = 103, // VK_MULTIPLY, 0x6A, Multiply key
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NUMPAD_ADD = 104, // VK_ADD, 0x6B, Add key
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NUMPAD_SEPARATOR = 105, // VK_SEPARATOR, 0x6C, Separator key
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NUMPAD_SUBTRACT = 106, // VK_SUBTRACT, 0x6D, Subtract key
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NUMPAD_DECIMAL = 107, // VK_DECIMAL, 0x6E, Decimal key
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NUMPAD_DIVIDE = 108, // VK_DIVIDE, 0x6F,
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/**
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* Cover all key codes when IME is processing input.
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*/
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KEY_IN_COMPOSITION = 109,
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ABNT_C1 = 110, // Brazilian (ABNT) Keyboard
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ABNT_C2 = 111, // Brazilian (ABNT) Keyboard
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/**
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* Placed last to cover the length of the enum.
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* Please do not depend on this value!
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*/
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MAX_VALUE
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}
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class KeyCodeStrMap {
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private _keyCodeToStr: string[];
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private _strToKeyCode: { [str: string]: KeyCode; };
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constructor() {
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this._keyCodeToStr = [];
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this._strToKeyCode = Object.create(null);
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}
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define(keyCode: KeyCode, str: string): void {
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this._keyCodeToStr[keyCode] = str;
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this._strToKeyCode[str.toLowerCase()] = keyCode;
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}
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keyCodeToStr(keyCode: KeyCode): string {
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return this._keyCodeToStr[keyCode];
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}
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strToKeyCode(str: string): KeyCode {
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return this._strToKeyCode[str.toLowerCase()] || KeyCode.Unknown;
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}
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}
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const uiMap = new KeyCodeStrMap();
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const userSettingsUSMap = new KeyCodeStrMap();
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const userSettingsGeneralMap = new KeyCodeStrMap();
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(function () {
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function define(keyCode: KeyCode, uiLabel: string, usUserSettingsLabel: string = uiLabel, generalUserSettingsLabel: string = usUserSettingsLabel): void {
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uiMap.define(keyCode, uiLabel);
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userSettingsUSMap.define(keyCode, usUserSettingsLabel);
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userSettingsGeneralMap.define(keyCode, generalUserSettingsLabel);
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}
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define(KeyCode.Unknown, 'unknown');
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define(KeyCode.Backspace, 'Backspace');
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define(KeyCode.Tab, 'Tab');
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define(KeyCode.Enter, 'Enter');
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define(KeyCode.Shift, 'Shift');
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define(KeyCode.Ctrl, 'Ctrl');
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define(KeyCode.Alt, 'Alt');
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define(KeyCode.PauseBreak, 'PauseBreak');
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define(KeyCode.CapsLock, 'CapsLock');
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define(KeyCode.Escape, 'Escape');
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define(KeyCode.Space, 'Space');
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define(KeyCode.PageUp, 'PageUp');
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define(KeyCode.PageDown, 'PageDown');
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define(KeyCode.End, 'End');
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define(KeyCode.Home, 'Home');
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define(KeyCode.LeftArrow, 'LeftArrow', 'Left');
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define(KeyCode.UpArrow, 'UpArrow', 'Up');
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define(KeyCode.RightArrow, 'RightArrow', 'Right');
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define(KeyCode.DownArrow, 'DownArrow', 'Down');
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define(KeyCode.Insert, 'Insert');
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define(KeyCode.Delete, 'Delete');
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define(KeyCode.KEY_0, '0');
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define(KeyCode.KEY_1, '1');
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define(KeyCode.KEY_2, '2');
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define(KeyCode.KEY_3, '3');
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define(KeyCode.KEY_4, '4');
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define(KeyCode.KEY_5, '5');
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define(KeyCode.KEY_6, '6');
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define(KeyCode.KEY_7, '7');
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define(KeyCode.KEY_8, '8');
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define(KeyCode.KEY_9, '9');
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define(KeyCode.KEY_A, 'A');
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define(KeyCode.KEY_B, 'B');
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define(KeyCode.KEY_C, 'C');
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define(KeyCode.KEY_D, 'D');
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define(KeyCode.KEY_E, 'E');
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define(KeyCode.KEY_F, 'F');
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define(KeyCode.KEY_G, 'G');
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define(KeyCode.KEY_H, 'H');
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define(KeyCode.KEY_I, 'I');
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define(KeyCode.KEY_J, 'J');
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define(KeyCode.KEY_K, 'K');
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define(KeyCode.KEY_L, 'L');
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define(KeyCode.KEY_M, 'M');
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define(KeyCode.KEY_N, 'N');
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define(KeyCode.KEY_O, 'O');
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define(KeyCode.KEY_P, 'P');
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define(KeyCode.KEY_Q, 'Q');
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define(KeyCode.KEY_R, 'R');
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define(KeyCode.KEY_S, 'S');
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define(KeyCode.KEY_T, 'T');
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define(KeyCode.KEY_U, 'U');
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define(KeyCode.KEY_V, 'V');
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define(KeyCode.KEY_W, 'W');
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define(KeyCode.KEY_X, 'X');
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define(KeyCode.KEY_Y, 'Y');
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define(KeyCode.KEY_Z, 'Z');
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define(KeyCode.Meta, 'Meta');
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define(KeyCode.ContextMenu, 'ContextMenu');
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define(KeyCode.F1, 'F1');
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define(KeyCode.F2, 'F2');
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define(KeyCode.F3, 'F3');
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define(KeyCode.F4, 'F4');
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define(KeyCode.F5, 'F5');
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define(KeyCode.F6, 'F6');
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define(KeyCode.F7, 'F7');
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define(KeyCode.F8, 'F8');
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define(KeyCode.F9, 'F9');
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define(KeyCode.F10, 'F10');
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define(KeyCode.F11, 'F11');
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define(KeyCode.F12, 'F12');
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define(KeyCode.F13, 'F13');
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define(KeyCode.F14, 'F14');
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define(KeyCode.F15, 'F15');
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define(KeyCode.F16, 'F16');
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define(KeyCode.F17, 'F17');
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define(KeyCode.F18, 'F18');
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define(KeyCode.F19, 'F19');
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define(KeyCode.NumLock, 'NumLock');
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define(KeyCode.ScrollLock, 'ScrollLock');
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define(KeyCode.US_SEMICOLON, ';', ';', 'OEM_1');
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define(KeyCode.US_EQUAL, '=', '=', 'OEM_PLUS');
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define(KeyCode.US_COMMA, ',', ',', 'OEM_COMMA');
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define(KeyCode.US_MINUS, '-', '-', 'OEM_MINUS');
|
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define(KeyCode.US_DOT, '.', '.', 'OEM_PERIOD');
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define(KeyCode.US_SLASH, '/', '/', 'OEM_2');
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define(KeyCode.US_BACKTICK, '`', '`', 'OEM_3');
|
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define(KeyCode.ABNT_C1, 'ABNT_C1');
|
||||
define(KeyCode.ABNT_C2, 'ABNT_C2');
|
||||
define(KeyCode.US_OPEN_SQUARE_BRACKET, '[', '[', 'OEM_4');
|
||||
define(KeyCode.US_BACKSLASH, '\\', '\\', 'OEM_5');
|
||||
define(KeyCode.US_CLOSE_SQUARE_BRACKET, ']', ']', 'OEM_6');
|
||||
define(KeyCode.US_QUOTE, '\'', '\'', 'OEM_7');
|
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define(KeyCode.OEM_8, 'OEM_8');
|
||||
define(KeyCode.OEM_102, 'OEM_102');
|
||||
|
||||
define(KeyCode.NUMPAD_0, 'NumPad0');
|
||||
define(KeyCode.NUMPAD_1, 'NumPad1');
|
||||
define(KeyCode.NUMPAD_2, 'NumPad2');
|
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define(KeyCode.NUMPAD_3, 'NumPad3');
|
||||
define(KeyCode.NUMPAD_4, 'NumPad4');
|
||||
define(KeyCode.NUMPAD_5, 'NumPad5');
|
||||
define(KeyCode.NUMPAD_6, 'NumPad6');
|
||||
define(KeyCode.NUMPAD_7, 'NumPad7');
|
||||
define(KeyCode.NUMPAD_8, 'NumPad8');
|
||||
define(KeyCode.NUMPAD_9, 'NumPad9');
|
||||
|
||||
define(KeyCode.NUMPAD_MULTIPLY, 'NumPad_Multiply');
|
||||
define(KeyCode.NUMPAD_ADD, 'NumPad_Add');
|
||||
define(KeyCode.NUMPAD_SEPARATOR, 'NumPad_Separator');
|
||||
define(KeyCode.NUMPAD_SUBTRACT, 'NumPad_Subtract');
|
||||
define(KeyCode.NUMPAD_DECIMAL, 'NumPad_Decimal');
|
||||
define(KeyCode.NUMPAD_DIVIDE, 'NumPad_Divide');
|
||||
|
||||
})();
|
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|
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export namespace KeyCodeUtils {
|
||||
export function toString(keyCode: KeyCode): string {
|
||||
return uiMap.keyCodeToStr(keyCode);
|
||||
}
|
||||
export function fromString(key: string): KeyCode {
|
||||
return uiMap.strToKeyCode(key);
|
||||
}
|
||||
|
||||
export function toUserSettingsUS(keyCode: KeyCode): string {
|
||||
return userSettingsUSMap.keyCodeToStr(keyCode);
|
||||
}
|
||||
export function toUserSettingsGeneral(keyCode: KeyCode): string {
|
||||
return userSettingsGeneralMap.keyCodeToStr(keyCode);
|
||||
}
|
||||
export function fromUserSettings(key: string): KeyCode {
|
||||
return userSettingsUSMap.strToKeyCode(key) || userSettingsGeneralMap.strToKeyCode(key);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Binary encoding strategy:
|
||||
* ```
|
||||
* 1111 11
|
||||
* 5432 1098 7654 3210
|
||||
* ---- CSAW KKKK KKKK
|
||||
* C = bit 11 = ctrlCmd flag
|
||||
* S = bit 10 = shift flag
|
||||
* A = bit 9 = alt flag
|
||||
* W = bit 8 = winCtrl flag
|
||||
* K = bits 0-7 = key code
|
||||
* ```
|
||||
*/
|
||||
const enum BinaryKeybindingsMask {
|
||||
CtrlCmd = (1 << 11) >>> 0,
|
||||
Shift = (1 << 10) >>> 0,
|
||||
Alt = (1 << 9) >>> 0,
|
||||
WinCtrl = (1 << 8) >>> 0,
|
||||
KeyCode = 0x000000FF
|
||||
}
|
||||
|
||||
export const enum KeyMod {
|
||||
CtrlCmd = (1 << 11) >>> 0,
|
||||
Shift = (1 << 10) >>> 0,
|
||||
Alt = (1 << 9) >>> 0,
|
||||
WinCtrl = (1 << 8) >>> 0,
|
||||
}
|
||||
|
||||
export function KeyChord(firstPart: number, secondPart: number): number {
|
||||
const chordPart = ((secondPart & 0x0000FFFF) << 16) >>> 0;
|
||||
return (firstPart | chordPart) >>> 0;
|
||||
}
|
||||
|
||||
export function createKeybinding(keybinding: number, OS: OperatingSystem): Keybinding | null {
|
||||
if (keybinding === 0) {
|
||||
return null;
|
||||
}
|
||||
const firstPart = (keybinding & 0x0000FFFF) >>> 0;
|
||||
const chordPart = (keybinding & 0xFFFF0000) >>> 16;
|
||||
if (chordPart !== 0) {
|
||||
return new ChordKeybinding([
|
||||
createSimpleKeybinding(firstPart, OS),
|
||||
createSimpleKeybinding(chordPart, OS)
|
||||
]);
|
||||
}
|
||||
return new ChordKeybinding([createSimpleKeybinding(firstPart, OS)]);
|
||||
}
|
||||
|
||||
export function createSimpleKeybinding(keybinding: number, OS: OperatingSystem): SimpleKeybinding {
|
||||
|
||||
const ctrlCmd = (keybinding & BinaryKeybindingsMask.CtrlCmd ? true : false);
|
||||
const winCtrl = (keybinding & BinaryKeybindingsMask.WinCtrl ? true : false);
|
||||
|
||||
const ctrlKey = (OS === OperatingSystem.Macintosh ? winCtrl : ctrlCmd);
|
||||
const shiftKey = (keybinding & BinaryKeybindingsMask.Shift ? true : false);
|
||||
const altKey = (keybinding & BinaryKeybindingsMask.Alt ? true : false);
|
||||
const metaKey = (OS === OperatingSystem.Macintosh ? ctrlCmd : winCtrl);
|
||||
const keyCode = (keybinding & BinaryKeybindingsMask.KeyCode);
|
||||
|
||||
return new SimpleKeybinding(ctrlKey, shiftKey, altKey, metaKey, keyCode);
|
||||
}
|
||||
|
||||
export class SimpleKeybinding {
|
||||
public readonly ctrlKey: boolean;
|
||||
public readonly shiftKey: boolean;
|
||||
public readonly altKey: boolean;
|
||||
public readonly metaKey: boolean;
|
||||
public readonly keyCode: KeyCode;
|
||||
|
||||
constructor(ctrlKey: boolean, shiftKey: boolean, altKey: boolean, metaKey: boolean, keyCode: KeyCode) {
|
||||
this.ctrlKey = ctrlKey;
|
||||
this.shiftKey = shiftKey;
|
||||
this.altKey = altKey;
|
||||
this.metaKey = metaKey;
|
||||
this.keyCode = keyCode;
|
||||
}
|
||||
|
||||
public equals(other: SimpleKeybinding): boolean {
|
||||
return (
|
||||
this.ctrlKey === other.ctrlKey
|
||||
&& this.shiftKey === other.shiftKey
|
||||
&& this.altKey === other.altKey
|
||||
&& this.metaKey === other.metaKey
|
||||
&& this.keyCode === other.keyCode
|
||||
);
|
||||
}
|
||||
|
||||
public getHashCode(): string {
|
||||
const ctrl = this.ctrlKey ? '1' : '0';
|
||||
const shift = this.shiftKey ? '1' : '0';
|
||||
const alt = this.altKey ? '1' : '0';
|
||||
const meta = this.metaKey ? '1' : '0';
|
||||
return `${ctrl}${shift}${alt}${meta}${this.keyCode}`;
|
||||
}
|
||||
|
||||
public isModifierKey(): boolean {
|
||||
return (
|
||||
this.keyCode === KeyCode.Unknown
|
||||
|| this.keyCode === KeyCode.Ctrl
|
||||
|| this.keyCode === KeyCode.Meta
|
||||
|| this.keyCode === KeyCode.Alt
|
||||
|| this.keyCode === KeyCode.Shift
|
||||
);
|
||||
}
|
||||
|
||||
public toChord(): ChordKeybinding {
|
||||
return new ChordKeybinding([this]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this keybinding refer to the key code of a modifier and it also has the modifier flag?
|
||||
*/
|
||||
public isDuplicateModifierCase(): boolean {
|
||||
return (
|
||||
(this.ctrlKey && this.keyCode === KeyCode.Ctrl)
|
||||
|| (this.shiftKey && this.keyCode === KeyCode.Shift)
|
||||
|| (this.altKey && this.keyCode === KeyCode.Alt)
|
||||
|| (this.metaKey && this.keyCode === KeyCode.Meta)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class ChordKeybinding {
|
||||
public readonly parts: SimpleKeybinding[];
|
||||
|
||||
constructor(parts: SimpleKeybinding[]) {
|
||||
if (parts.length === 0) {
|
||||
throw illegalArgument(`parts`);
|
||||
}
|
||||
this.parts = parts;
|
||||
}
|
||||
|
||||
public getHashCode(): string {
|
||||
let result = '';
|
||||
for (let i = 0, len = this.parts.length; i < len; i++) {
|
||||
if (i !== 0) {
|
||||
result += ';';
|
||||
}
|
||||
result += this.parts[i].getHashCode();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public equals(other: ChordKeybinding | null): boolean {
|
||||
if (other === null) {
|
||||
return false;
|
||||
}
|
||||
if (this.parts.length !== other.parts.length) {
|
||||
return false;
|
||||
}
|
||||
for (let i = 0; i < this.parts.length; i++) {
|
||||
if (!this.parts[i].equals(other.parts[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export type Keybinding = ChordKeybinding;
|
||||
|
||||
export class ResolvedKeybindingPart {
|
||||
readonly ctrlKey: boolean;
|
||||
readonly shiftKey: boolean;
|
||||
readonly altKey: boolean;
|
||||
readonly metaKey: boolean;
|
||||
|
||||
readonly keyLabel: string | null;
|
||||
readonly keyAriaLabel: string | null;
|
||||
|
||||
constructor(ctrlKey: boolean, shiftKey: boolean, altKey: boolean, metaKey: boolean, kbLabel: string | null, kbAriaLabel: string | null) {
|
||||
this.ctrlKey = ctrlKey;
|
||||
this.shiftKey = shiftKey;
|
||||
this.altKey = altKey;
|
||||
this.metaKey = metaKey;
|
||||
this.keyLabel = kbLabel;
|
||||
this.keyAriaLabel = kbAriaLabel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A resolved keybinding. Can be a simple keybinding or a chord keybinding.
|
||||
*/
|
||||
export abstract class ResolvedKeybinding {
|
||||
/**
|
||||
* This prints the binding in a format suitable for displaying in the UI.
|
||||
*/
|
||||
public abstract getLabel(): string | null;
|
||||
/**
|
||||
* This prints the binding in a format suitable for ARIA.
|
||||
*/
|
||||
public abstract getAriaLabel(): string | null;
|
||||
/**
|
||||
* This prints the binding in a format suitable for electron's accelerators.
|
||||
* See https://github.com/electron/electron/blob/master/docs/api/accelerator.md
|
||||
*/
|
||||
public abstract getElectronAccelerator(): string | null;
|
||||
/**
|
||||
* This prints the binding in a format suitable for user settings.
|
||||
*/
|
||||
public abstract getUserSettingsLabel(): string | null;
|
||||
/**
|
||||
* Is the user settings label reflecting the label?
|
||||
*/
|
||||
public abstract isWYSIWYG(): boolean;
|
||||
|
||||
/**
|
||||
* Is the binding a chord?
|
||||
*/
|
||||
public abstract isChord(): boolean;
|
||||
|
||||
/**
|
||||
* Returns the parts that comprise of the keybinding.
|
||||
* Simple keybindings return one element.
|
||||
*/
|
||||
public abstract getParts(): ResolvedKeybindingPart[];
|
||||
|
||||
/**
|
||||
* Returns the parts that should be used for dispatching.
|
||||
*/
|
||||
public abstract getDispatchParts(): (string | null)[];
|
||||
}
|
||||
Reference in New Issue
Block a user